AI Insights · Timothy · April 2024
Top 5 Shoot'em Up Games Performance in Sweden, Q1 2024
In Q1 2024, the top 5 Shoot'em Up games in Sweden exhibited varied performance trends in weekly downloads, revenue, and active users on a unified platform.
In Q1 2024, the top 5 Shoot'em Up games in Sweden exhibited varied performance trends in weekly downloads, revenue, and active users on a unified platform. Below is a detailed analysis of each game's performance.
1945 - Airplane shooting game from ONESOFT GLOBAL PTE. LTD. saw a steady weekly revenue, starting at around $1.5K in early January and peaking at $2.2K by late March. Weekly downloads fluctuated, beginning at 1.9K and ending at 1.6K, with a mid-quarter dip. The game maintained a solid base of active users, ranging from 9.1K to 11.9K throughout the quarter.
Survivor!.io, published by HABBY, experienced significant weekly revenue growth, reaching approximately $7.9K by the end of January and fluctuating around $4.4K to $5.7K in March. Weekly downloads showed a downward trend, starting at 1.4K and declining to 669 by the end of the quarter. Active users remained relatively stable, ranging from 8.7K to 12K.
Galaxiga - Classic 80s Arcade also from ONESOFT GLOBAL PTE. LTD., had a modest weekly revenue that peaked at $1.1K in late January and saw a low of $418 in mid-February. Weekly downloads increased towards the end of the quarter, starting at 738 and reaching 746. The game maintained a consistent number of active users, fluctuating between 2.6K and 3.2K.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. exhibited a gradual increase in weekly revenue, starting at $412 and peaking at $1.3K by the end of March. Weekly downloads varied, with a notable increase from 370 in mid-February to 1K by the end of March. Active users showed a slight upward trend, ranging from 4.9K to 6.3K.
Galaxy Attack: Space Shooter from RocketAds Ltd experienced lower revenue figures, peaking at $426 in late February. Weekly downloads were relatively stable, starting at 607 and ending at 466. The game had a consistent number of active users, ranging from 3.6K to 5.1K throughout the quarter.
These insights were derived from Sensor Tower data, and more detailed analytics can be found on their platform.